Applied Physics for Game Programmers Creating Real-time Simulations PDF ePub eBook

Books Info:

Applied Physics for Game Programmers Creating Real-time Simulations free pdf Focusing on adding realistic physics to simulation games, this text teaches programmers how to create elegantly-coded and truly interactive games that feel "real" to the player. Rather than explaining physics concepts in a vacuum, physics and its terminology are explained using examples from everyday life, which should make complex theory accessible to anyone. Additionally, all of the "commercial quality", "ready to implement" source code is included, with detailed descriptions on how the code is constructed and organized, and how it functions. The CD-ROM includes a complete ready-to-use code library.

About Christopher D. Watkins

Christopher D. Watkins (Roswell, GA) is an experienced electronics and software engineer known for his writings in 3D graphics and real-time simulation. His book Photorealism and Ray Tracing in C was cited by Dr. Dobb's Journal as one of the all-time "seven essential books on graphics programming."

Details Book

Author : Christopher D. Watkins
Publisher : Charles River Media
Data Published : 15 October 2003
ISBN : 1584502738
EAN : 9781584502739
Format Book : PDF, Epub, DOCx, TXT
Number of Pages : pages
Age + : 15 years
Language : English
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