Real-Time 3D Rendering with directX and HLSL PDF ePub eBook

Books Info:

Real-Time 3D Rendering with directX and HLSL free pdf Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you'll discover shader authoring with HLSL. You'll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You'll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you'll employ C and the Direct3D API to develop a robust, extensible rendering engine. You'll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you'll create a flexible effect and material system to integrate your shaders. Finally, you'll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You'll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don't need any experience with 3D graphics or the associated math: Everything's taught hands-on, and all graphics-specific code is fully explained. Coverage includes * The Direct3D API and graphics pipeline * A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library * Free and low-cost tools for authoring, debugging, and profiling shaders * Extensive treatment of HLSL shader authoring * Development of a C rendering engine * Cameras, 3D models, materials, and lighting * Post-processing effects * Device input, component-based architecture, and software services * Shadow mapping, depth maps, and projective texture mapping * Skeletal animation * Geometry and tessellation shaders * Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture

About Paul Varcholik

Dr. Paul Varcholik is a programming instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in game development at the University of Central Florida. Before coming to FIEA, Paul was a lead software engineer at Electronic Arts, where he worked on video game titles including Madden NFL Football and Superman Returns. A 20-year software industry veteran, he has taught college courses on software and game development since 1998. Paul has written extensively on topics including robotics, 3D user interaction, and multi-touch interfaces. He is author of the OpenGL Essentials LiveLessons video series on graphics development.

Details Book

Author : Paul Varcholik
Publisher : Addison-Wesley Educational Publishers Inc
Data Published : 19 May 2014
ISBN : 0321962729
EAN : 9780321962720
Format Book : PDF, Epub, DOCx, TXT
Number of Pages : 592 pages
Age + : 15 years
Language : English
Rating :

Reviews Real-Time 3D Rendering with directX and HLSL



17 Comments Add a comment




Related eBooks Download


  • Direct 3D Programming free pdfDirect 3D Programming

    DirectX 9. a brand-new version of Microsoft's multimedia libraries. features the latest 3D graphics technology in the form of Direct3D 9. Direct3D Programming will cover everything a C programmer needs to know in order to use Direct3D 9 to create interactive 3D worlds..


  • Beginning DirectX 11 Game Programming free pdfBeginning DirectX 11 Game Programming

    Discover the exciting world of game programming and 3D graphics creation using DirectX 11. BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics..


  • GPU Pro 4 free pdfGPU Pro 4

    GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games. the book covers up-to-date methods for producing real-time graphics..


  • Rendering Ebook Collection free pdfRendering Ebook Collection

    Rendering ebook Collection contains 4 of our best-selling titles. providing the ultimate reference for every computer graphics and gaming professional's library. Get access to over 2500 pages of reference material..


  • Pencil Art for the Beginner - Step by Step Guide to Drawing with Pencil free pdfPencil Art for the Beginner - Step by Step Guide to Drawing with Pencil

    TABLE OF CONTENTS Introduction Getting Started Drawing tools How to grip a pencil properly Warming up Basics Elements of Drawing Lines Shapes Usual Errors Perspectives 2-point perspective Rule of Thirds Start with the basics Define permanent outlines Show/illustrate some texture Rendering Shading Kinds of Shading Hatching Cross-hatching Scumbling Stippling Smudging Casting shadows Lighting Sphere Cone Cube Cylinder Layering Design Fabrics Texture Introduction If you are an artist in search for further knowledge about drawing to enhance your skills then this is not the book for you..


  • Real-Time 3D Rendering with directX and HLSL free pdfReal-Time 3D Rendering with directX and HLSL

    Free Ebook Download ePub. Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing prof