Wordplay and the Discourse of Video Games PDF ePub eBook

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Wordplay and the Discourse of Video Games free pdf

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games- the impact of the lingering association of video games as kid's toys- the dynamics within specific games (including Grand Theft Auto and EA Sports Games)- and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play- all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

About Christopher Paul

Christopher A. Paul is an Assistant Professor in the Department of Communication at Seattle University. His work applies rhetorical analysis to video games and has been published in Games and Culture, Game Studies, the Journal of Virtual Worlds Research, First Monday, and the International Journal of Role-Playing.

Details Book

Author : Christopher Paul
Publisher : Routledge
Data Published : 01 February 2012
ISBN : 0415893062
EAN : 9780415893060
Format Book : PDF, Epub, DOCx, TXT
Number of Pages : pages
Age + : 15 years
Language : English
Rating :

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