GameMaker Game Programming with GML PDF ePub eBook

Books Info:

GameMaker Game Programming with GML free pdf A step by step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual game design. It is highly recommended that you have access to (or the ability to) create visual and audio assets for the examples presented.

About Matthew DeLucas

Matthew DeLucas has been a gameplay engineer with Schell Games in Pittsburgh, Pennsylvania for over five years. He has worked on a wide range of interactive projects for PC, Web, mobiles, and consoles. Matt has also released independent projects for PC and Xbox 360, such as Convextrix, a puzzle game, and Battle High, which is a fighting game series. Being a programmer and designer, Matthew has also participated in almost every official, 48hour Global Game Jam, managing to help his team achieve success while experimenting with new ideas. Matthew began his programming career in GameMaker: Studio and has become proficient with additional game engines, such as Gamebryo and Unity3D, and scripting languages such as C#, Python, Lua, and MaxScript for 3DS Max. Often, he chronicles his experiences with game production on his blog at www.mattrifiedgames.blogspot.com. Matthew has had a desire to work in the game industry ever since he was young, and he enjoys all of the facets of game production-programming, design, and art. His favorite genres include platformer, puzzles, racing, and fighting games, all of which influence his designs.

Details Book

Author : Matthew DeLucas
Publisher : Packt Publishing Limited
Data Published : 04 April 2014
ISBN : 1783559446
EAN : 9781783559442
Format Book : PDF, Epub, DOCx, TXT
Number of Pages : pages
Age + : 15 years
Language : English
Rating :

Reviews GameMaker Game Programming with GML



17 Comments Add a comment




Related eBooks Download


  • Learning Stencyl 3.X Game Development free pdfLearning Stencyl 3.X Game Development

    A step-by-step. practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning. then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques..


  • Video Game Programming for Kids free pdfVideo Game Programming for Kids

    "Video Game Programming for Kids" introduces pre-teens and young learners to the exciting world of game programming. This concise. dynamic book is designed specifically for 8-12 years olds and uses simple language- a step-by-step approach- and no-cost QB64 easy..


  • Ultimate Game Design free pdfUltimate Game Design

    Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behaviour scripting. Learn about level stubbing..


  • Ultimate Game Design free pdfUltimate Game Design

    Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behaviour scripting. Learn about level stubbing..


  • Ouya Unity Game Development free pdfOuya Unity Game Development

    A clear. concise. and practical guide that will teach you how to build your own console game and become an indie developer.This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine..


  • GameMaker Game Programming with GML free pdfGameMaker Game Programming with GML

    Download Ncert Books. A step by step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical w