3D Game Engine Design PDF ePub eBook

Books Info:

3D Game Engine Design free pdf Now considered an essential reference in the game industry, "3D Game Engine Design" is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers. This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines. Designed for professionals working in game development, simulation, scientific visualization, or virtual worlds, it is written by a respected game engineer and designer of a leading commercial game engine. It thoroughly describes the algorithmsfully implemented in working codethat are the key to writing the fastest, most efficient code possible. It provides source code for Windows 95/98/NT/2000, Linux/Unix, and Macintosh platforms.

About David H. Eberly

Dave Eberly is the president of Geometric Tools, Inc. (www.geometrictools.com), a company that specializes in software development for computer graphics, image analysis, and numerical methods. Previously, he was the director of engineering at Numerical Design Ltd. (NDL), the company responsible for the real-time 3D game engine, NetImmerse. He also worked for NDL on Gamebryo, which was the next-generation engine after NetImmerse. His background includes a BA degree in mathematics from Bloomsburg University, MS and PhD degrees in mathematics from the University of Colorado at Boulder, and MS and PhD degrees in computer science from the University of North Carolina at ChapelHill. He is the author of 3D Game Engine Design, 2nd Edition (2006), 3D Game Engine Architecture (2005), Game Physics (2004), and coauthor with Philip Schneider of Geometric Tools for Computer Graphics (2003), all published by Morgan Kaufmann. As a mathematician, Dave did research in the mathematics of combustion, signal and image processing, and length-biased distributions in statistics. He was an associate professor at the University of Texas at San Antonio with an adjunct appointment in radiology at the U.T. Health Science Center at San Antonio. In 1991, he gave up his tenured position to re-train in computer science at the University of North Carolina. After graduating in 1994, he remained for one year as a research associate professor in computer science with a joint appointment in the Department of Neurosurgery, working in medical image analysis. His next stop was the SAS Institute, working for a year on SAS/Insight, a statistical graphics package. Finally, deciding that computer graphics and geometry were his real calling, Dave went to work for NDL (which is now Emergent Game Technologies), then to Magic Software, Inc., which later became Geometric Tools, Inc. Daves participation in the newsgroup comp.graphics.algorithms and his desire to make 3D graphics technology available to all are what has led to the creation of his company's website and his books.

Details Book

Author : David H. Eberly
Publisher : Morgan Kaufmann Publishers In
Data Published : 09 October 2000
ISBN : 1558605932
EAN : 9781558605930
Format Book : PDF, Epub, DOCx, TXT
Number of Pages : pages
Age + : 18 years
Language : English
Rating :

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